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What is static batching and dynamic batching?
Hello there, Could you guys explain to me what is meant by static batching and dynamic batching. Im using unity 3.5.6 pro version for android and ios. How could i be benefitted by using them in my iphone and android apps? What are the benefits : pros and cons of using them in the app. how does it affect performance and size.. Please enlighten me on this.. Thank you Elixir.bash
if you have paid for it, you should just change to Unity4 man. it's so much better
There are many reasons for which someone wouldn't want to update to Unity 4 yet. $$anonymous$$y personal rule would be to never upgrade to new Unity versions (eg, 3 to 4 or 2 to 3) mid-project. As a lot of things tend to break. I learned that the hard way after upgrading from 2.6 to 3.0.
i totally agree with Professor Snake as that is exactly my case. Thank you alucardj for the links but i was looking for more straight answers though as i had already gone thru them.
What do you consider as more straight as the official docs on draw call batching? Batching is a quite complex topic but Unity does most things for you. All you need to know is under what conditions it will work. The docs are already quite detailed about that.