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Raycasting particles
I need my raycast to collide with particles.
I have already tested hand-made solution: placing spherical colliders on particles positions. It works, but it is awful.
Does Unity support any method to collide raycast with particles?
Comment
Why do you need that? $$anonymous$$aybe there's another way to do what you want to accomplish.
If you know that the particles are going to take up a certain area, and do not care about accuracy it might be better to put a collider on the system around the area.
Your answer
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