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Stabilising users view in Unity VR (Fove HMD)
Hi All !!!
I have an issue with centralising users (players) view when they are wearing the headset. I am using OpenVR, Steam VR (Room setup: Standing only), and a Fove headset. The calibration of the headset location is fine facing the monitor during VR room setup, but the moment I play the scene in Unity, users perspective starts shifting around y-axis (as they play sitting down), or just jumps 180 o and the user is facing the objects of interest with their back.
I have tried re-installing Fove software, and did multiple room calibrations, restarted the headset and the laptop (Alienware) multiple times. Is there a quick or any fix for this?
Thank You for your help!
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