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Question by msmoyle · Mar 09, 2019 at 06:06 AM · animationscripting problemanimatoruma

run animation when should idle

Problem, character is click to walk via script written from tutorial on YouTube. when i hit play mode both animations begin to cycle in the animator but the run animaton wins out and cycles while character isnt moving. alt text

Im using unity 2018.3.6 and UMA for character i have a parameter called Running which is set to true for transition to run animation and false for transition back to idle

script here

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class ClickToMove : MonoBehaviour
 {
     private Animator mAnimator;
 
     private NavMeshAgent mNavMeshAgent;
 
     private bool mRunning = false;
     // Start is called before the first frame update
     void Start()
     {
         mAnimator = GetComponent<Animator>();
         mNavMeshAgent = GetComponent<NavMeshAgent>();
     }
 
     // Update is called once per frame
     void Update()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
         RaycastHit hit;
 
         if (Input.GetMouseButtonDown(0))
         {
             if (Physics.Raycast(ray, out hit, 100))
             {
                 mNavMeshAgent.destination = hit.point;
             }
         }
 
         if (mNavMeshAgent.remainingDistance < mNavMeshAgent.stoppingDistance)
         {
             mRunning = false;
         }
         else;
         {
             mRunning = true;
         }
 
         mAnimator.SetBool("Running", mRunning);
       
     }
 }
 

running.jpg (159.5 kB)
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Answer by Nivbot · Mar 09, 2019 at 06:42 AM

You have a ; after else. I would think that would throw an error but if not it shouldn’t be there. I can’t really see anything else.

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avatar image msmoyle · Mar 09, 2019 at 08:47 PM 0
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you have set my spirit free Nivbot. I can finally move on to a better place.

avatar image Nivbot msmoyle · Mar 09, 2019 at 10:06 PM 0
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Haha, glad to help : ) set as answered please.

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