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Question by Oragon · Jun 03, 2017 at 09:50 AM · spriteresources.loadresources.loadall

Resources.Load returns null but Resources.LoadAll finds my file

Hello,

Right now I discover Unity and I have a little issue regarding Resource.Load. The Texture I try to load is precisely Assets/Resources/Textures/Zero.png and it's the only file under my Resources folder.

If I execute below code:

 m_Texture = Resources.Load<Texture2D>("Textures/Zero.png");
 Debug.Log(m_Texture.name);

The debugger prints "Null". My resource is not loaded.

But if I use LoadAll:

 Object[] textures;
 textures = Resources.LoadAll("Textures", typeof(Texture2D));
 foreach (var t in textures)
 {
     Debug.Log(t.name);
 }

Then I'll read "Zero" from the console.


More infos:

My script class declares following members:

 private GameObject m_Object;
 private Sprite m_Sprite;
 private Texture2D m_Texture;
 private SpriteRenderer m_RendererComponent;

Then in Start() I load a Texture2D and set it in a Sprite

 // HERE I load the texture

 m_Sprite = Sprite.Create(
     m_Texture,
     new Rect(0.0f, 0.0f, 100.0f, 15.0f),
     new Vector2(0.5f, 0.5f)
 );

 m_Entity = new GameObject("Zero");
 m_RendererComponent = m_Entity.AddComponent<SpriteRenderer>();
 m_RendererComponent.sprite = m_Sprite;


Thank you for reading :)

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Answer by marcobeck · Feb 06, 2021 at 07:00 AM

I know it's is a old topic, but can be usefull.

The error is to put the extension

You should call m_Texture = Resources.Load("Textures/Zero"); without the .png

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