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Question by Grievemourne · Nov 02, 2012 at 07:40 PM · variablessharecalls

How do I get a variable from another script and share the value of that variable between scripts?

I've been told to set variables to public, which I have - but I'm not sure if I've understood correctly that I have to have the scripts on the same game object? Is there no way to call out the variables from other scripts without having them on the same objects?

I have some variables I want to have in the player script to have a better overview. The variables are:

 public var feetUp : boolean = false; 
 public var feetDown : boolean = true; 
 public var feetSouth : boolean = false; 
 public var feetNorth : boolean = false; 
 public var feetEast : boolean = false; 
 public var feetWest : boolean = false;

but I need to refer to them and change them in 6 other scripts with triggers. Can I call out the variables, and do I have to return a value for it to stay changed between the scripts? Not being a programmer and working with this for a while has made me a bit loopy, so I apologize in advance for any potential lack of sense.

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avatar image whydoidoit · Nov 02, 2012 at 07:41 PM 2
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Please read this tutorial.

avatar image Grievemourne · Nov 02, 2012 at 09:55 PM 0
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ah... thanks! There's probably a few others I should also show this to.

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Answer by Paulius-Liekis · Nov 05, 2012 at 01:01 PM

Read this tutorial: http://unitygems.com/mistakes1/

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