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Question by sambid123sameer · May 29, 2017 at 08:00 PM · networkingrespawn

Problem with UNET calling methods

Hello I was following up with this tutorial series - https://youtu.be/biOL7jCuV1g

The respawning doesnt work when the host kills the client It works fine when the client kills other client/host But when the host kills a client , the components wont get disabled , nothing gets disabled , the Die() method is never called. I tried throwing a log message saying "Die method called" , this gets displayed when the client kills the host , but not when the host kills the client :/

My script are almost exactly the same as in the video , please help Im on the latest version of Unity 5.6

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