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Question by Chrisfox · May 29, 2017 at 03:31 PM · c#objectvector3transform.positionontriggerenter2d

Falling object respawner

Hi, I'm still extremely new to Unity, and C#, so I'm sorry if the resolution to this is obvious, but what I'm trying to do here is make a falling object respawn to its original coordinates based off of its tag. I currently have this so far;

     private Transform origTrans;
 
     void Start() {
         origTrans = transform.position;
     }
 
     void OnTriggerEnter2D (Collider other)
     {
         if (other.gameObject.tag == "Droplet") {
             transform.position = origTrans;
         }
     }
 }
 

However, I keep getting error CS0029 at origTrans = transform.position; and transform.position = origTrans;

I greatly appreciate any guidance I can be given. I'm uncertain as to what I'm doing wrong here.

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Answer by ShadyProductions · May 29, 2017 at 07:59 PM

 origTrans = transform.position;

.position property is a Vector3 type not a Transform type, you can see this if you hover over it in VS for example. you will have to use

 private Vector3 origTrans;
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