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Question by user-10165 (google) · Mar 11, 2011 at 02:59 AM · gameobjectinstantiatetransformclone

How do i Clone a gameObject when pressing "F"?

here is my script but it doesnt work xD

var Player : Transform; var EnemyModel : Transform;

 function Update()
 {

transform.LookAt(Player); transform.Translate(Vector3.forward * 0.1); if(Input.GetKeyDown("F")) { Instantiate(EnemyModel, Player.transform.position, transform.rotation); }

 }

Thanks!

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avatar image Mike 3 · Mar 11, 2011 at 04:28 AM 0
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looks reasonable enough to me - any errors?

avatar image Jesse Anders · Mar 11, 2011 at 05:50 AM 0
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When posting the same question to both UA and the forums, please provide a cross-link so that people don't duplicate their efforts.

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Answer by flaviusxvii · Mar 11, 2011 at 04:36 AM

Unity recommends GetButton or GetAxes over GetKeyDown. Make sure your axes are defined in the Input Manager.

http://unity3d.com/support/documentation/ScriptReference/Input.GetKeyDown.html

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Answer by Fr0stbite · Sep 11, 2013 at 02:09 PM

change if(Input.GetKeyDown("F")) to if(Input.GetKeyDown("f"))

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