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Question by llegobego · May 29, 2017 at 10:03 AM · setactive

Why does this not make my object repetitively go on and off

This is my code

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Delay : MonoBehaviour {

 public GameObject laserBeam; 

 private float timeWait;
 private bool setActiveBool;

 void Start () {
     StartCoroutine (DelayScript ());
 }



 IEnumerator DelayScript () {
     while (true) {
         timeWait = 0.2f;
         yield return new WaitForSeconds(timeWait);

         if (setActiveBool) {;
             laserBeam.SetActive (true);
             setActiveBool = false;
         }
         if (!setActiveBool) {
             laserBeam.SetActive  (true);
             setActiveBool = true;
         }
     }



 }

}

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Answer by Hellium · May 29, 2017 at 10:04 AM

Because you have an extra semi-colon here :

 if (setActiveBool) {;

By the way, you never pass "false" to your laserBeamSetActive function

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avatar image llegobego · May 29, 2017 at 10:18 AM 0
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I have done both of these things yet the object is still there permanently.

avatar image llegobego llegobego · May 29, 2017 at 10:18 AM 0
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Thanks though!

avatar image Hellium · May 29, 2017 at 03:23 PM 1
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Try to add an "else" before the second condition :

 else if (!setActiveBool) {
avatar image llegobego Hellium · May 30, 2017 at 01:10 AM 0
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That did it, thanks so much!

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