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This question was closed Apr 07, 2016 at 01:12 PM by meat5000 for the following reason:

Too broad. Do some research, try some stuff. Ask a specific question.

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Question by thyshimrod · Apr 07, 2016 at 12:40 PM · networkingnetworkloadlevelload level

networkink and load level

Hello,

I wonder how to do this : I wish to have a scene with a gui on client to allow player to fill login/password. Next If login is successfull, I wish to connect to unity dedicated server, and load the level.

Must I connect first, and next loadlevel, or load level and next I connect?

Globally, when I want to connect to a dedicated server with a level managed by the server, how to do, in the way the client is connected and synchronized with server?

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avatar image meat5000 ♦ · Apr 07, 2016 at 01:11 PM 0
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This is a very broad question. You really need to read the manual.

http://docs.unity3d.com/$$anonymous$$anual/UNet.html

https://www.google.co.uk/search?q=unity+login+system&ie=utf-8&oe=utf-8&client=ubuntu&channel=fs&gfe_rd=cr&ei=f1wGV43SBYqEaP2yiqg$$anonymous$$&gws_rd=ssl

avatar image thyshimrod meat5000 ♦ · Apr 07, 2016 at 03:19 PM 0
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I ve read most of the manual... I ve not found about changing level on a networking game

Thanks for login tips, I will read this

avatar image meat5000 ♦ thyshimrod · Apr 07, 2016 at 03:23 PM 0
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http://docs.unity3d.com/ScriptReference/Networking.Network$$anonymous$$anager.ServerChangeScene.html

Its all in the $$anonymous$$anual :)

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