- Home /
Wacky helicopter Please Help!
I am trying to make my player arrive via helicopter, I am using the Characters package. I made a helicopter that flies over the city, and the player glitches out of the collider. I included a video. Thanks! https://youtu.be/6O_Xo-DpAVQ
Please Help!
It would help to have some more information, so that we may provide a clear, detailed answer.
1) It appears, at least, that the player has a CharacterController or Rigidbody to provide them with a means of physics interactions. Is this the case?
2) Is the helicopter also physics-driven, or is the player only colliding with its collider?
3) In either case, how is the helicopter moving? Is it being moved using transform.position? Does it have a Rigidbody and is being moved using Rigidbody.$$anonymous$$ovePosition?
These are just a few examples of the types of information that would be especially resourceful in aiding you with this problem. If anything else comes to $$anonymous$$d which might be relevant, please include those details as well.
Your answer
Follow this Question
Related Questions
Problem with objects colliding and IsSleeping (C#) 1 Answer
Character controller not fitting through door 0 Answers
Player model physics doesn't seem to work properly. Gravity issues maybe? 0 Answers
Movement Collisions for Flat NPC with Character Controller 0 Answers
IsKinematic player completely frozen 1 Answer