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Question by miguellahoz · May 28, 2017 at 10:39 PM · uiresize

UI not scaling correctly

Hi all!

I have a problem with the UI, I set the size of two object with SetSizeWithCurrentAnchors, but they don't hace the same size.

If I run it in Editor Mode, It work's perfectly, but when I compile for android or run it in the editor with a remote conected it don't resize well.

alt text

Here, objects 1 and 2 are the same width (and running in editor mode thy had it), but whit the remote connected this is what happens.

Any help? Thank you.

ui.png (68.2 kB)
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Answer by ismaelnascimento01 · May 29, 2017 at 11:27 AM

Check link: https://docs.unity3d.com/Manual/script-CanvasScaler.html

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avatar image miguellahoz · May 29, 2017 at 01:06 PM 0
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I did it. The problem is that, in the same canvas, I scale an image to 0.5f Screen.width and it fits nice in half the screen, but another image is scaled to 0.8f Screen.width and it's outside the canvas (Image number 1 in the image attached to the question)

avatar image ismaelnascimento01 miguellahoz · May 31, 2017 at 05:28 PM 0
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Check link: https://docs.unity3d.com/$$anonymous$$anual/UIAutoLayout.html

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