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Question by OkeanixTR · May 30, 2017 at 05:12 PM · androidcamerarotationbug

Android camera rotation problem

Hi this code works on PC but on android it has some bugs. Sometimes it turn 180 degree for no reason. When touching two button. How to fix it thanks

         private void Update()
         {
             if (Input.GetMouseButtonDown(0))  return;
             
             if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
             {
                 if (Input.GetMouseButtonDown(0))  return;
                 LookAround();
             }
             else if (Input.touchCount > 0 && Input.GetTouch(1).phase == TouchPhase.Moved)
             {
                 if (Input.GetMouseButtonDown(0))  return;
                 LookAround();
             }
         }
 
         public void LookAround()
         {
             CalculateMouseInput(Time.deltaTime);
 
             m_LookAngles.x += m_CurrentMouseLook.x * m_Sensitivity * (m_Invert ? 1f : -1f);
             m_LookAngles.y += m_CurrentMouseLook.y * m_Sensitivity;
 
             m_LookAngles.x = ClampAngle(m_LookAngles.x, m_DefaultLookLimits.x, m_DefaultLookLimits.y);
         
             m_CurrentRollAngle = Mathf.Lerp(m_CurrentRollAngle, Player.LookInput.Get().x * m_RollAngle, Time.deltaTime * m_RollSpeed);
 
             m_LookRoot.localRotation = Quaternion.Euler(m_LookAngles.x, 0f, m_CurrentRollAngle);
 
             m_PlayerRoot.localRotation = Quaternion.Euler(0f, m_LookAngles.y, 0f);
 
             Player.LookDirection.Set(m_LookRoot.forward);
         }
 
         private float ClampAngle(float angle, float min, float max) 
         {
             if(angle > 360f)
                 angle -= 360f;
             else if(angle < -360f)
                 angle += 360f;
             
             return Mathf.Clamp(angle, min, max);
         }
 
         private void CalculateMouseInput(float deltaTime)
         {
             if (m_LastLookFrame == Time.frameCount)
                 return;
 
             m_LastLookFrame = Time.frameCount;
 
             m_SmoothMove = new Vector2(Input.GetAxisRaw("Mouse Y"), Input.GetAxisRaw("Mouse X"));
 
             m_SmoothSteps = Mathf.Clamp(m_SmoothSteps, 1, 20);
             m_SmoothWeight = Mathf.Clamp01(m_SmoothWeight);
 
             while (m_SmoothBuffer.Count > m_SmoothSteps)
                 m_SmoothBuffer.RemoveAt(0);
 
             m_SmoothBuffer.Add(m_SmoothMove);
 
             float weight = 1f;
             Vector2 average = Vector2.zero;
             float averageTotal = 0f;
 
             for(int i = m_SmoothBuffer.Count - 1; i > 0; i--)
             {
                 average += m_SmoothBuffer[i] * weight;
                 averageTotal += weight;
                 weight *= m_SmoothWeight / (deltaTime * 60f);
             }
                 
             averageTotal = Mathf.Max(1f, averageTotal);
             m_CurrentMouseLook = average / averageTotal;
         }
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avatar image OkeanixTR · May 29, 2017 at 08:42 PM 0
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Still moderation ???

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