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Animation Keypress Trigger Problem
So, this is how it's layed out:
I have a gizmo as pivot, I rotate it on the animation, and I have a script to trigger it in-game The script and animator component is on the parent object And here is the script: Then I hit play, press the button and:
nothing happens i've tried using transitions and trigger it using
animator.SetBool()
not working too
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