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Question by abc123weee · Mar 27, 2016 at 10:03 PM · scripting problemgamegunfireclip

Ammo Script

I'm trying to add a magazine to my gun so people will have to reload, but I don't know how. If someone could help me get a script that displays how many shots are left in the magazine and add a reloading aspect it would be greatly appreciated. This is my current code:

var DamageAmount : int = 25; var TargetDistance : float; var AllowedRange : float = 35;

function Update () { if(Input.GetKeyDown("mouse 0")) {

     var Shot : RaycastHit;
         if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), Shot)) {
             TargetDistance = Shot.distance;
                 if (TargetDistance < AllowedRange) {
                     Shot.transform.SendMessage("DeductPoints", DamageAmount);
                 }
             }
         }
     }

and then my sound and animation code is

function Update () { if(Input.GetKeyDown("mouse 0")) { var GunSound : AudioSource = GetComponent.(); GunSound.Play(); GetComponent.().Play("shoot"); } }

sorry that the code wouldn't go in the box

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