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This question was closed Oct 03, 2015 at 05:23 PM by Jungleri for the following reason:

The question is answered, right answer was accepted

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Question by Jungleri · Oct 03, 2015 at 12:15 AM · destroy

Trying to destroy a bullet but it freezes! (JS)

Hey there, I've been trying to create a projectile which gets destroyed after a set amount of time. The problem I'm having is that the bullet freezes when it should be destroyed. I'm using prefabs to create the instances.

Here is the code I used, I apologise if not all of it is relevant:

BulletMaker.js

 var bullet : Rigidbody;
 var speed : float = 500.0f;
 
 function Update () {
     if (Input.GetMouseButtonDown(0))    
     {
         var latestBullet = Instantiate(bullet, this.transform.position, transform.rotation);
         latestBullet.AddRelativeForce(Vector3.forward * speed);
         Destroy (latestBullet, 0.2f);
         Debug.Log("Destroy");
     }    
 }

Below is an image depicting what happens, though I understand that a still image doesn't really capture everything. alt text

ss2015-10-03at010915.jpg (14.5 kB)
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Answer by bubzy · Oct 03, 2015 at 04:42 AM

you need to Destroy(latestBullet.gameObject,0.2f);

because your code is just deleting the rigidbody from the prefab, while leaving everything else like the mesh renderer in place :)

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