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Question by DavidBarbulescu · May 24, 2017 at 07:39 AM · 2d-platformertouch controls

Touch Controls 2d platformer.

Hello. So i have my movement script working but i cant seam to implement it to my buttons. Can someone help me?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditorInternal;

public class PlayerController : MonoBehaviour {

 //movement variables
 public float maxSpeed;

 //jumping variables
 bool grounded = false;
 float groundCheckRadius = 0.2f;
 public LayerMask groundLayer;
 public Transform groundCheck;
 public float jumpHeight;


 Rigidbody2D myRB;
 Animator myAnim;
 bool facingRight;
 
 // Use this for initialization
 void Start () {
     myRB = GetComponent<Rigidbody2D>();
     myAnim = GetComponent<Animator>();

     facingRight = true;
 }

 // Update is called once per frame
 void Update()
 {

if UNITY_STANDALONE || UNITY_WEBPLAYER

    if (grounded && Input.GetAxis("Jump") > 0)
     {
         Jump();
     }

endif

} void FixedUpdate () { #if UNITY_STANDALONE || UNITY_WEBPLAYER

     grounded = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, groundLayer);
     myAnim.SetBool("isGrounded", grounded);
     myAnim.SetFloat("verticalSpeed", myRB.velocity.y);


     move2(Input.GetAxis("Horizontal"));

endif

}

 void flip()
 {
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }

 public void move2(float move)
 {
   
     myAnim.SetFloat("speed", Mathf.Abs(move));

     myRB.velocity = new Vector2(move * maxSpeed, myRB.velocity.y);

     if (move > 0 && !facingRight)
     {
         flip();
     }
     else if (move < 0 && facingRight)
     {
         flip();
     }
 }

 public void Jump()
 {
         grounded = false;
         myAnim.SetBool("isGrounded", grounded);
         myRB.AddForce(new Vector2(0, jumpHeight));
 }

}

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avatar image SpaceManDan · May 24, 2017 at 11:59 AM 0
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honestly, I don't understand what you're in need of. Take some time and tell us whats going right, and whats going wrong. Format you're code so it's not a blast of stuff and then we can help.

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