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Question by DAlturG · Mar 17, 2015 at 09:10 PM · collidertriggerscore

collison scoring

i made a script that would increase the coin counter by 1 everytime it collides with a coin but my script either adds 2 or doesnt do anything. Anyone know how to fix this script?Thanks

public int coin = 0;

 public GUISkin myskin;


 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "coin") {
         coin += 1;

     }
 }

 void OnGUI()
 { 

     GUI.skin = myskin;
 GUI.Label(new Rect(200,10,200,100), "Coins:" + coin);
 }
 
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avatar image DAlturG · Mar 18, 2015 at 09:16 PM 0
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No that doesnt work. i also cant make it into a 2D collider because the coin has rigidbody

avatar image tebandesade · Mar 18, 2015 at 09:27 PM 1
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Yeah the 2D is because I was using 2D but I think you want 3D therefore just add a $$anonymous$$esh Collider or whichever collider you want and make it trigger and call the OnTriggerEnter function

avatar image DAlturG · Mar 19, 2015 at 09:41 PM 0
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i just added in a bool and an update and fixed it myself somehow :)But Thanks anyway

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Answer by tebandesade · Mar 18, 2015 at 08:51 PM

Hi! I just did something like this and works fine

 void OnTriggerEnter2D(Collider2D other) 
     {
         if (other.gameObject.tag == "coin") 
         {
   
             coin ++;
             
         }
     }

instead of making it +=1 just make it ++ . Also make your the coin is a trigger collider then . I also did it with 2D so please bare in mind also.

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