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Question by beekobeeko · May 27, 2017 at 08:34 PM · gui2d gameitem pickup

how to add picked up items in gui?

hey folks..., i've got this nice script for picking up and storing items. the problem is that i don't have any clue how to make em appear in a gui inventory. hope anyone can help me out. complete noob with unity here. sorry for bothering!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerInventory1 : MonoBehaviour
 {
     public GameObject[] inventory = new GameObject [2];
 
     public void AddItem(GameObject item)
     {
         bool itemAdded = false;
 
        for(int i=0; i < inventory.Length; i++)
         {
             if (inventory[i] == null)
             {
                 inventory[i] = item;
                 Debug.Log(item.name + " was added");
                 itemAdded = true;
                 item.SendMessage("DoInteraction");
                 break;
             }
         }
 
         if (!itemAdded)                                   
         {
             Debug.Log("Inventory Full - Item Not Added");
         }
     }
 }
 


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Answer by ismaelnascimento01 · May 27, 2017 at 08:41 PM

Check link: https://www.youtube.com/watch?v=ZW6RCKVnqT4 - Use Unity UI

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avatar image beekobeeko · May 27, 2017 at 08:48 PM 0
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cool! will do.

avatar image ismaelnascimento01 beekobeeko · May 27, 2017 at 08:53 PM 0
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Check my comment as the answer to the question. I thank you

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