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Question by Cervelx · Feb 13, 2017 at 07:45 PM · scripting problemframerate

frame rate limit script not found

Hi guys ! I create this script to limit my frame rate at 50 FPS

 using UnityEngine;
 using System.Collections;

 public class FrameRateScript : MonoBehaviour {

 // Use this for initialization
 void Awake () 
 {
     QualitySettings.vSyncCount = 0;  // VSync must be disabled
     Application.targetFrameRate = 50;    
 }
 

}

I attached this on my camera, but, when i play my game, in the stats i can see the FPS at 70, and my phone overheats, what are the problem ? Thank you guys !

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avatar image Nomenokes · Feb 13, 2017 at 10:36 PM 0
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Same, I have been having this problem for a while. for some reason running at 150 fps when it should be 60.

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Answer by churu · Feb 14, 2017 at 05:54 AM

I quickly tried this myself and it works fine, the fps counter may say 70 fps, it did the same for me, i loaded up a game quickly at 15 fps and it said 40 fps for me, Try putting also the script in start and not awake. Also assuming your making a game for the phone try limiting the fps to 30 as this is the standard fps limit for mobile games

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avatar image Cervelx · Feb 14, 2017 at 07:34 PM 0
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So the limit in the mobile phone is 30 FPS ? Ok thank you Bro, i try the start and not the awake :)

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