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3
Question by hadron · Mar 05, 2013 at 10:47 AM · gameobjecteditorselectioninscipt

Select and deselect in Editor via C#

Hey guys!

I've been searching for this a bit now but I can't seem to figure out how to do it.

I'd like to write a tool that deselects the currently selected GameObjects in the Editor (Scene View) and instead selects their parents.

While I can store the selected GOs in an array using GameObject[] selection = Selection.gameObjects and I know how to figure out their parents (`parent = selection[i].transform.parent`), I don't know how to make them being selected in the Scene View (since Selection.gameObjects is read-only).

Thanks in advance! :D

Best regards.

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Answer by Philipp · Mar 06, 2013 at 07:41 AM

I wrote a script like that a while ago:

     [MenuItem ("Toolbox/Select direct parents %+")]
     public static void SelectParents () {
         GameObject[] objs = Selection.gameObjects;
         List<GameObject> parents = new List<GameObject>();
         foreach (GameObject obj in objs) {
             if (obj.transform.parent != null) {
                 parents.Add(obj.transform.parent.gameObject);
             }
         }
         Selection.objects = parents.ToArray();
     }
 
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avatar image hadron · Mar 07, 2013 at 12:11 AM 0
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Hey, thanks a lot!

That was precisely what I was looking for. :D

avatar image boxatom · Mar 13, 2014 at 02:39 AM 0
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Worked for me too! Just saved a lot of time...

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