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Changing bump map opacity.
Hi,
I have a model with two textures applied:
Base, diffuse texture
Bump, normal map.
I do not want the Normal map to be displayed always.
For this specific project I want it to only display based on the translation of another object, but it would be fine to just learn how to change opacity of the bump map.
I'm not sure that opacity is the right word also, IE, 0 it makes no impact, 100 and it is the bumpiest.
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You would have to use a custom shader. Do you know anything about writing shaders?
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