Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ajoshi91 · May 29, 2017 at 06:30 AM · unity 5unity 2dcollider2d

Jumping from Obstacle while adding velocity to Player

Am creating a free runner game where environment containing obstacles and background is moving. When the player jumps on an obstacle because of rigid body associated, it gets stuck to the obstacle and moves in the opposite direction. To counter this i added a code to add velocity to the player when its on the obstacle but due to some reason, 5 out of 10 times - the player fails to jump while on the obstacle. I tried Update() and fixedUpdate() also tried adding jump code inside the check-onObstacle condition but still there at times the player doesn't jump. Please suggest.

void Update () {

     if (inputState.standing) {
         if (inputState.actionButton && transform.position.y<45) {
             body2d.velocity = new Vector2 (transform.position.x < 0 ? forwardSpeed : 0, jumpSpeed);
         } if (playerOnObstacle) {
             if (inputState.actionButton && transform.position.y<45) {
                 body2d.velocity = new Vector2 (transform.position.x < 0 ? forwardSpeed : 0, jumpSpeed);
             }
             body2d.velocity = new Vector2(body2d.transform.position.x < 0 ? forwardSpeed+10 : 0,0);
             playerOnObstacle = false;
         }

     }

 }

A box collider is added to which enables the playerOnObstacle flag.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Trigger Triggers Without Collision 1 Answer

Breakout-style paddle control problem 1 Answer

Platform Collider Not Working When Enemy Collides With It 1 Answer

Issues after updating to Unity 5 1 Answer

Can't acces a variable from another script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges