Question by
david_31 · Feb 17, 2018 at 09:06 PM ·
meshmesh collidermesh renderermesh-deformation
Empty mesh with vertices and triangles
I have a problem with mesh generation. I set several verts to mesh.vertices and tris to mesh.triangles. Then I made gameobject with mesh filter having my created mesh, with mesh renderer having simple material and mesh collider having my created mesh and set to convex. Problem is that mesh collider doesn't work and the gameobject looks strangely. Here is how my gameobject looks
Note: my mesh is 3d, it isn't just 2d polygon, it just looks so.
I just can say that I didn't set any uv or normals to my mesh. Sorry for my mistakes in my English.
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