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Question by otisdagama · May 14, 2020 at 04:26 PM · scripting problemscripting beginner

My first person camera won't move left and right... How do i fix that?,Is there something wrong with my script? i can't look left and right in first person view.

Ive written code for a first person view, but for some reason my camera will not move left and right. I've written the code for it but whenever i move my mouse in the two directions, my screen gets choppy and doesn't move... I shall leave my script here as well, may someone check it for me?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CharacterLook : MonoBehaviour {

 public float mouseSensitivity = 100f;

 public Transform playerBody;

 float xRotation = 0f;

 // Start is called before the first frame update
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);

     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
     playerBody.Rotate(Vector3.up * mouseX);
 }

} ,I have written my code, but for some reason i can't look left or right in first person view. I could a second ago but now when i try to turn, my screen gets choppy and won't move. I was following Brackeys tutorial on first person view and i can't seem to figure out what's wrong. Please help, i shall leave my code here as well.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CharacterLook : MonoBehaviour {

 public float mouseSensitivity = 100f;

 public Transform playerBody;

 float xRotation = 0f;

 // Start is called before the first frame update
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);

     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
     playerBody.Rotate(Vector3.up * mouseX);
 }

}

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Answer by CSPAG · May 14, 2020 at 09:09 PM

Hi, the way you sent the script is hard to follow but I think you are missing a } XD

I fixed it for you, copy paste this in, and let me know if it works.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CharacterLook : MonoBehaviour
 {
 
     public float mouseSensitivity = 100f;
 
     public Transform playerBody;
 
     float xRotation = 0f;
 
     // Start is called before the first frame update
     void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
     }
 
     // Update is called once per frame
     void Update()
     {
         float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
 
         xRotation -= mouseY;
         xRotation = Mathf.Clamp(xRotation, -90f, 90f);
 
         transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
         playerBody.Rotate(Vector3.up * mouseX);
     }
 }
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Answer by $$anonymous$$ · Sep 22, 2020 at 07:34 AM

I tried that same script it didn't fix the problem.

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