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Camera image flickers with SteamVR
Hello everyone,
I'm working on two completly separated VR projects with completly different video settings (one is single pass, the other is double, etc...). For both of these projects I have one common issue. The camera flickers (not the transform position but the rendering). It does not seem to be related to the frame rate because it happens at 90fps as well as at 200fps.
If I had to describe what it feels like, I'd say it's almost as if the stereo camera changed perspective... Or like if the rendering rendomly skips 10 frames in the process. There are particular angles at which this happens the most, these are approximatly every 45 degrees.
Let me know your thoughts of what might be the issue? Thanks all.
Yes, I tested with some s$$anonymous$$m games and they had the same problem. After a week S$$anonymous$$m released a new version of S$$anonymous$$mVR and it fixed it.