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Question by pKallv · Mar 06, 2016 at 07:55 PM · c#multiplayerunity5multiplayer-networking

Unet: Is the position in a GameObject Inspector hierarchy important

When i add an empty scrip to a GameObject Inspector hierarchy it is located in the bottom and generates an error:

"NetworkIdentity myNetID = childGameObject.GetComponent (); not initialized" (not the error message).

When i move the script up in the inspector hierarchy, above the Networkidentity and Networktransform it works.

Can someone explain why this is the case or if this is some type of error?

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