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Question by Misterturtle · May 25, 2017 at 07:16 PM · animationprefabmodels

Rename a 3rd party FBX file?

Sorry if this is a simple question but it seems I have to know quite a bit about how meshes are loaded and FBX files are imported in order to figure out an answer to my simple question. I'm just starting to mess around with models and animations, so I admit I have very little knowledge of how it all works. Sorry if the answer is out there already, I couldn't find it, so I assume its something so basic people don't even ask lol.

I imported the "Zombie" asset package created by pxltiger from the asset store. It comes with a FBX file called "z@walk" that seems to have all the meshes and avatars correctly rigged. I simply want to rename this from z@walk to something that is meaningful to my program, however unity does not give a rename option and if I rename in explorer, it breaks everything.

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Answer by theANMATOR2b · May 25, 2017 at 07:30 PM

There is a healthy discussion about this on the forum. I believe the thread is titled something like renaming animated objects, or something like that. Basically - you can't rename animations however several developers were attempting solutions. I can't remember if someone presented one that worked or not.

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avatar image theANMATOR2b · May 25, 2017 at 08:15 PM 0
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I tracked down the thread - check mecanim-devs last post.

https://forum.unity3d.com/threads/is-it-possible-to-rename-objects-that-are-animated.280622/#post-3080917

avatar image Misterturtle · May 25, 2017 at 08:25 PM 0
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Well, I went searching for the thread you mentioned. Not sure if I found it or not, but here is the thread I found: https://forum.unity3d.com/threads/rena$$anonymous$$g-moving-child-game-objects-breaks-animationclips.101866/

Someone mentioned F2 worked for them. It worked for me as well. Didn't know F2 was the rename button. If you have parent dependencies then you might run into issues, but if you just want to rename a .FBX file, F2 seems to be the way to go.

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