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This question was closed May 25, 2017 at 04:02 PM by TheRussianBrit for the following reason:

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Question by TheRussianBrit · May 28, 2017 at 01:52 PM · scripting problemscript.

unity doesnt recognise quaternions

i get this error Assets/scripts/enemyTurretRotations.cs(35,34): error CS0103: The name Quarternion' does not exist in the current context what am I doing wrong here using System.Collections; using System.Collections.Generic; using UnityEngine; public class enemyTurretRotation : MonoBehaviour { public float rotateSpeed = 0.6f; public GameObject T90parent; public enemyAttack enemyAttackScript; public GameObject player; public bool rotate = false; // Use this for initialization void Start () { T90parent = gameObject.transform.root.gameObject; enemyAttackScript = T90parent.GetComponentInChildren<enemyAttack>(); player = GameObject.FindGameObjectWithTag("Player"); } // Update is called once per frame void Update () { if (enemyAttackScript.attack) { rotate = true; } if (rotate == true) { Vector3 playerDir = new Vector3(player.transform.rotation.x, player.transform.rotation.y, player.transform.rotation.z * rotateSpeed * Time.deltaTime ); } } } I also get the error Assets/scripts/enemyTurretRotations.cs(33,26): error CS0103: The name speed' does not exist in the current context what am I doing wrong?

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