Question by 
               NocSchecter · Jun 19, 2018 at 09:36 PM · 
                c#androidnetworkingvrserver  
              
 
              Send variables from client to server
Hi all, I want the server to receive information from the customer's battery
this code is for client and server:
 public class BatteryInfo : NetworkBehaviour
 {
     public float valorBateria;
 
     private void Update()
     {
 
         if (!isServer)
         {
             valorBateria = (SystemInfo.batteryLevel) * 100;
             CmdSendBatteryValue(valorBateria);
         }
 
     }
 
     [Command]
     public void CmdSendBatteryValue(float b)
     {
         valorBateria = b;
     }
 
 }
 
               when I run the client and server, the client gets the data from the battery but the server receives nothing. Am I using the command and ClientRpc wrong? I am using Unity 2017.
               Comment
              
 
               
              Your answer