rigidybody transform rotation & position mutually exclusive?
I've likely have a very simple problem in a very simple app where I'm setting my rigidbody via transform.position, and I wanted to get set the rotation via transform.rotation (I did not want to use the ,AddXX functions). when I try to set them both within the same call path, only one will result in scene changes If I remove either one of the property sets then the other works. There has to be a pretty simple explanation here, that I dont see in the docs or lmgtfy.
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