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Unity IAP Subscription Doubts
At present I have completed implementation upto successful transaction of monthly subscription product. But now I want further explanation into this:
- In which case can we use local receipt verification? because mostly its a risky thing to depend on local receipt. 
- Whether local receipt will automatically get updated when transaction happen for auto renewal subscription? 
- If I was depend on local receipt content then at which time I require to refresh its content? 
- How to update local receipt content? 
- If I was sending base64 key to my custom server, so custom server require to call on which url? Give me some document link if exist. 
- I require to send base64 key to my custom server -> custom sever will sent this key to apple server-> apple server provide reply in json format -> custom server reply back to me json format, Is this correct step I have mentioned for subscription verification process? 
- At which place in code I require to check for expiration of subscription? I have used following script in coding:Integrating Unity IAP In Your Game 
- I have purchase auto renewable subscription but in sandbox environment its not auto renewing, each time I require to purchase it for testing purpose. Is this normal process? 
I want above doubts reply so I can move ahead in implementation.
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koobas.hobune.stream 
                       
                
                       
			     
			 
                