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Question by Manish.Meruliya · Feb 13, 2016 at 09:39 PM · multiplayerload sceneturn-basedsave scene

Save scene state on server

Hello friends,

I am working on one multiplayer game. Its turn by turn based game. In this one player can throw arrow using archor and damage the stage of another player. Lets consider that another player is offline at that time. When another player will come online then he can see that first player have damaged my stage. Now I want to save this damaged scene on server and when another player come online than I want to show him directly damaged stage using scene which is saved on server. I can not manually simulate this damaged stage when other player come online because there are lots of things player can do(customize/change) in scene. Stage is the only one object. Similarly there are lots of objects in my scene of game.

So how to store whole scene on server and load that saved scene for opponent player?

Thank you.

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