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Question by conjugategames · May 03, 2018 at 09:45 PM · macosxcompute shader

Where can compute shader compile errors be found on Mac?

When I create a compute shader that compiles, the inspector for the shader lists the kernels.

If I introduce an error in the shader, the inspector shows no kernels, and I cannot find where the compile errors are logged.

I am using Unity 2018.1.0f2. I have looked in the following locations for the errors or log file:

 ~/Library/Logs/Unity/Editor.log
 Unity Editor Console
 Shader inspector
 Shader inspector in debug mode

Anyone with a Mac know where I can find the compute shader compile logs?

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Answer by conjugategames · May 04, 2018 at 02:11 PM

I found the log under the project directory at

Library/shadercompiler-UnityShaderCompiler0.log

For the curious, I was able to find this by adding a line like

 #error ABC123

to my shader. I let Unity try to compile it, then searched my computer for ABC123.

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