Exporting animation from 3DS Max 2019 doesn't seem to be working.
Hello, I have been trying to export an animation to a .fbx file with 10 frames, but when I try to open the animation in unity I can see that there is an animation with 10 frames but the character doesn't move. I think I am doing something wrong with the exporting properties, but I don't know what. These are my exporting porperties:
Export > GameExporter :
-Geometry: Smooting group checked, Turbosmooth checked, split-vertex normals checked triangulate checked, Tangents & Binormals checked.
-Miscellaneous: Animation checked.
Then, in the FBX Export:
-FBX File Format: Type Binary, Version FBX 2019
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