Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by runeslayer100 · May 26, 2017 at 12:25 PM · coroutineloopscoroutine errors

Using a coroutine to increment a for loop?

So I'm making a strategy game where the player will take their turn, then each enemy unit will go one by one, then the player's turn will start again. Right now what happens is it will cause all units to go at the same time, however if you move the i++ to within the coroutine it causes my computer to freeze.

     public void turnCycle()
     {
         //Player clicks a button, which starts the public function.
         isPlayerTurn = false; //make it so the player cannot move their units until the enemy turn is over
         
         for (int i = 0;  i <= enemyTurnOrder.Count - 1;)                                   
         {
             
             enemyTurnOrder[i].isMyTurn = true; //allow this unit to take it's turn
             enemyTurnOrder[i].turn(); //start this unit's turn
 
             CheckBool(i); //Start coroutine, checking to see if this unit has run out of movement/actions (see below)
             i++; //do this until for loop is done
         }
         isPlayerTurn = true; //start player's turn
         foreach (Unit unit in map.unitS) //when everyone is done, give all units on the field their actions back
         {
             unit.refillStanima();
         }
     }

     IEnumerator CheckBool(int i) //coroutine
     {
         while (enemyTurnOrder[i].remainingMovement != 0 && enemyTurnOrder[i].standardAction != false) //are you out of spaces and actions to take?
         {
             yield return null; 
         }
         enemyTurnOrder[i].isMyTurn = false;
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Coroutine Issue 1 Answer

c# Coroutines and Waypoints HELP PLS!!!,C# Coroutine and Waypoints Help pls!!! 2 Answers

Coroutine with multiple Loops 2 Answers

Coroutine working in Play Mode, but not on build 0 Answers

Unity C# Punching Coroutine not completing 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges