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Question by D-Pope · Nov 20, 2015 at 11:33 AM · c#script.particlesparent-childgun script

Particles moving past gun. Please help.

I am trying to create muzzle flash but whatever I do the particles system still doesn't stick properly to the gun, eg. i run and the particles go behind the gun, i turn and it takes time for them to meet up with the barrel. I tried unchecking simulate in worldspace for the emitter, I tried parenting the object. I'm clueless. Instantiate(muzzleFlash, barrelEnd.transform.position, barrelEnd.transform.rotation); barrelEnd.transform.parent = gameObject.transform;

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Answer by Domo23000 · Nov 21, 2015 at 06:49 PM

You aren't parenting the particles you are parenting the transform where the particles are created. Try this

 GameObject particles = Instantiate(muzzleFlash, barrelEnd.transform.position, barrelEnd.transform.rotation) as GameObject;
 particles.transform.parent = gameobject.transform;


I would also parent the particles to the barrelEnd instead of the gun itself

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avatar image D-Pope · Nov 22, 2015 at 03:14 PM 0
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Ah, I had the variable for my muzzleFlash as ParticleEmitter, I was completely ignorant and forgot. :/

Thank you kindly for your help though, I should've know that I was parenting it wrong. I really do appreciate it.

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