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How do I find different materials on an object?
In 3ds Max I have an object and on some polygons I assigned a material ID. That ID is 2 and the rest of the body is by default 1. How in Unity can I access the materials to add shaders to them? I want material 2 pollies to be shiny and others be the default.
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I looked through that stuff but can't figure out how to apply different materials to one part of a game object. I tried adding more elements but the top element always overrides all others.
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