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              This question was 
             closed Apr 12, 2013 at 08:07 PM by 
             fafase for the following reason: 
             
 
            The question is answered, right answer was accepted
 
               Question by 
               azmundai · Apr 12, 2013 at 07:43 PM · 
                coroutinewaitforsecondsnullienumeratorontriggerstay  
              
 
              Need Help with a Null Reference
Error : NullReferenceException: Object reference not set to an instance of an object PoisonCloudHealthAdjustment.OnTriggerStay (UnityEngine.Collider other) (at Assets/Scripts/PoisonCloudHealthAdjustment.cs:16)
     using UnityEngine;
     using System.Collections;
     
     public class PoisonCloudHealthAdjustment : MonoBehaviour {
         
         IEnumerator TriggerPause(int wait, GameObject pauseObject)
         {
             pauseObject.collider.enabled = false;
             yield return new WaitForSeconds(wait);
             pauseObject.collider.enabled = true;
             
         }
         void OnTriggerStay(Collider other){
             if(other.tag == "Player" )
             {
                 if(gameObject.GetComponent<CreatePlatforms>().gameMode == 2) gameObject.GetComponent<PlayerHealth>().curHealth -= 1;
                 StartCoroutine( TriggerPause(2, gameObject) );
             }
         }
         void Start()
         {
             StartCoroutine( TriggerPause(1, gameObject) );
         }
     }
Is the Coroutine messing up the collider or something?
Thanks :)
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by azmundai · Apr 12, 2013 at 08:06 PM
I fixed it .. CreatePlatforms is on a different gameObject. /facepalm
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