Friction affects ball's direction after collision
I have two identical balls (billiard game), and both have same physics material. When dynamic and static friction are set to 0, collision works as expected. For balls to have spin i must add a little bit of friction to them so it takes effect on hit/collision, otherwise spin does not happen. But, when I set friction to event lowest value where spin happens (0.05), spin works as expected but one ball (the one that gets hit), changes movement direction after collision (compared to previous version where there was no friction). Main problem is that even if I don't use spin, ball changes direction after collision. Am I doing something wrong or there is problem with unity physics? Any help is appreciated.
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