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Modified Standard Shader doesn't work on new material.
I have a problem with a Standard Shader I modified to fit a certain use case. When using the material it was tested on, everything works fine, but as soon as I try to use it with a new material it just... doesn't work as it supposed to - it seemingly reverts back to it's original state, although my code changes are still there. I'm seriously confused as to what is actually going on. I tried on different objects and a completely fresh project - the same behavior. Did anyone encounter this? Did I miss any step and a solution this is simple? I'm honestly out of ideas.
I've put the modified version of the shader here: github repository
Answer by sara_conagher · May 01, 2018 at 08:59 PM
https://fogbugz.unity3d.com/default.asp?1028194_hmmmgsf2stcfsnh3
Here is the answer for the question I asked.
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