- Home /
Friction affects ball's direction after collision
I have two identical balls (billiard game), and both have same physics material. When dynamic and static friction are set to 0, collision works as expected. For balls to have spin i must add a little bit of friction to them so it takes effect on hit/collision, otherwise spin does not happen. But, when I set friction to event lowest value where spin happens (0.05), spin works as expected but one ball (the one that gets hit), changes movement direction after collision (compared to previous version where there was no friction). Did I misunderstand physic of billiards when spin is used or there is something wrong with unity physics? Any help is appreciated, thanks in advance!
Edit: when friction is added to ball, and even if no spin is used, ball changes direction after collision
Your answer
Follow this Question
Related Questions
collider with the shape of a wheel 1 Answer
Sphere vs Capsule collider collision resolution 0 Answers
How to move an object over a distance in a direction? 2 Answers
How to prevent a sphere collider from rolling for prolonged time 2 Answers
OnTriggerEnter is not running! Need help with collision. 2 Answers