Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by minhdaubu · Jun 09, 2014 at 09:34 AM · lightinglightmappingframes per second

The Beast error?

  • I have a 800x800 terrain and I start baking scene. My building was 1/2 of the terrain & contain ~1000 objects, after ~18h hours baking and the
    result is 1297 1024x1024 light maps.

  • The first problem is the game running very slow, before baking it's was ~30 FPS and after is ~2 FPS. My bake
    setting was default. Mode is single light maps, Bounces is 4, Resolution is 3000, Ambient Occlusion is 1.

  • The second problem is after baking, the scene look very bad, it's so ugly.

    • After I clear the light maps,
      everything go to normal. Well, sorry for my bad English but please help me


Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fornoreason1000 · Jun 09, 2014 at 09:39 AM 0
Share

can you add a screen shop of your scene? it will help me diagnose your problem.. by the sounds of it... the low FPS rate you have is caused by the 1300 1024x1024 maps in memory.. so that is where the lag is co$$anonymous$$g from... try reducing the resolution

avatar image minhdaubu · Jun 09, 2014 at 09:47 AM 0
Share
  • Thank you, but i clear it, too lag for screenshot @@, just only the clear lightmaps step take me ~30 $$anonymous$$utes :((

  • But i saw there was no sight of the Global Illu$$anonymous$$ation after baking :((

avatar image Benproductions1 · Jun 09, 2014 at 10:49 AM 0
Share

Uncompressed, at 16 bit color resolution without an alpha value, that's 7.5 gigabytes worth of lightmaps. I really do wonder what super-computer millionare target audience you have where that could work out... I'm surprised Beast didn't just give up on you.

avatar image minhdaubu · Jun 09, 2014 at 11:24 AM 0
Share

I have A8-5600k with 4Gb of RA$$anonymous$$, yeah it's increase ~2Gb after baking. But i have read somewhere that lightmapping will increase performance and more beautiful. Please help me, what can i do :((

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What method exactly can be used to achieve lighting like this? (2d platformer) 0 Answers

Why is this error occuring and how to resolve it ? please help !! 1 Answer

Lightmapping - Exclude object 1 Answer

Lightmapping Hard Lighting 0 Answers

I feel stuck! What happened to my real-time GI preserve UVs option? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges