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Question by benanderson21 · Jun 01, 2020 at 01:33 PM · instantiaterespawndestroygameobject

replace gameobject after destroy,Replace Gameobject after destroying

Hi there,

My game is a car that runs into snowflakes (similar idea to fuel canisters) so i go through one it resets the cold value to 1 then destroys the gameobject. However i would like to respawn the snowflake again after a time delay incase the car crashes and has to respawn.

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class AddColdL2 : MonoBehaviour
 {
 
     public VanController vanController;
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         vanController.cold = 1;
         
         Destroy(gameObject);
 
     }
 
 }

How could i go about doing this?,

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Answer by GameMaker1111 · Jun 01, 2020 at 09:39 PM

Hey, this is one way you can go about it for the delay you can use StartCoroutine and IEnumerator. Basically the StartCorotuine will call a function that is an IEnumerator function that allows you to use this yield return new WaitForSeconds(the time you want to take before snowflake returns) Here is an easy example I created of how coroutine works.alt text

For the respawning maybe try and follow this link and see if that helps? link: https://answers.unity.com/questions/643081/help-me-with-simple-respawn-script-please-c.html I hope I was helpful.


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