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Question by GatoOfTheNight · May 13, 2017 at 08:34 AM · mecanimtransitions

How to stop mecanim transition

Hi guys,

When my character lands on the ground after a jump I'm using animator.Play command to fire the "land" animation. Most of the times works fine, excepting when my character is in the middle of a transition. If that happens, animator.Play command doesn't work instantly, but waits to finish the transition first.

I'm unable to find any command that forces the transition to be stopped. Does anyone know if it exists or if there's a way to avoid waiting for it to finish?

Thanks

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avatar image path14 · May 13, 2017 at 10:09 AM 0
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uncheck Has Exit Time on the actual transition

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Answer by GatoOfTheNight · May 13, 2017 at 06:10 PM

Well, I need that transition to have the "has exit time" property checked to work properly.

The thing is, is there any way to interrupt by code a "has exit time" transition in order to play a different animation?

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Answer by theANMATOR2b · May 13, 2017 at 10:57 PM

I'm not a code guy - just an animator, so feedback might be only half relevant.

The 'has exit time' option allows transitions to be locked so they are not interrupted OR allows them to also 'be' interruptible - so this is the answer you seek, however I'm not sure what code snippit is needed. Maybe this?

https://docs.unity3d.com/ScriptReference/Animations.AnimatorStateTransition-hasExitTime.html

https://docs.unity3d.com/ScriptReference/Animations.AnimatorStateTransition-exitTime.html

Alternately - consider what transition is happening when the character should be landing.

Isn't the character performing a falling animation before he should be transitioning into landing?

What transition is the character 'sometimes' in when the landing animation 'should' be triggering? Maybe there is an alternate setup which removes the possibility of any transitions happening when the character should be landing.

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