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Question by Okplayback · Aug 12, 2016 at 04:49 PM · animationcharactermecanimblender animationblendtree

Where i should add some unusual animations in mecanim?

I looked blend tree tutorials and understood how for example create 2d blend tree for walk - run - turn left right animations, but i also have such transition animations as for example - 'from idle to run straight', 'from run to idle', 'from run forward to run backward' - 180 turn animation in run state, differs from turn animation in idle or walk states, 'walk downstairs', 'run downstairs', 'run upstairs', 'walk upstairs', so how i can add that animations? Should i create individual transitions from one animation to another besides main walk-run-turn 2d blend tree, or should i add they in this tree and how? Can somebody help me with it?

p.s. sorry for english))

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