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Question by abdoubelbala · May 22, 2017 at 04:21 PM · 2d2d rotationspin

Hand spinner script

Hello guys, today i am trying to make hand spinner game (screenshot) So i am using this script as a test to test the rotation : my question here is how i can get the speed from user without adding it as a variable inside the script. is there a function to call ? please help i am stuck

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Spin : MonoBehaviour {
 
     public float speed = 10f;
     public float Zaxis = 5f;
     // Use this for initialization
     void Start () {
 
     }
 
     // Update is called once per frame
     void Update () {
 
         if (Input.GetKey("up"))
             RotateLeft();
     }
 
     void RotateLeft () {
         transform.Rotate (0, 0, Zaxis * Time.deltaTime);
     }
 
 }
 

alt text

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avatar image gosaints70 · May 22, 2017 at 11:36 PM 0
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I don't really understand your question. Where do you want to get the speed from? From the script you posted?

avatar image abdoubelbala gosaints70 · May 23, 2017 at 07:07 PM 0
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from user's phone android per example this game https://play.google.com/store/apps/details?id=com.smashlab.fidgetspinnersimulator

avatar image NLferdiNL · May 23, 2017 at 03:19 PM 0
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$$anonymous$$ay I ask why you don't want to store it into a variable?

avatar image abdoubelbala NLferdiNL · May 23, 2017 at 07:07 PM 0
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here is the example of what i want in result https://play.google.com/store/apps/details?id=com.smashlab.fidgetspinnersimulator

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Answer by jmgek · May 23, 2017 at 08:07 PM

You don't want to use 'if (Input.GetKey("up"))' because there is no key associated with mobile. You're looking for 'input.GetTouch' then calculate how fast the fingers are moving and apply it to your RotateLeft:

https://docs.unity3d.com/ScriptReference/Input.GetTouch.html

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour
 {
     public float speed = 0.1F;
     void Update()
     {
         if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
         {
             // Get movement of the finger since last frame
             Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
 
             // Move object across XY plane
             transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y * speed, 0);
         }
     }
 }
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