Question by 
               SofaX_Calvin · Oct 06, 2020 at 10:17 AM · 
                androidiosperformancememoryspikes  
              
 
              Memory Issues while App Launching,Memory Spike right before Splash Screen(Cold Start?)
Need help on how to identify the memory issues while the engine initialising. My app is spiking on RAM (up to 1.2GB) during the apps launch. Which unable to use profiler because it is right before that.
tried:
- remove all the resources & streamAssets folder in project 
- make a empty scene as scene0 
 
Tried googling but mostly about optimising during gameplay, but not launching. Help will be appreciated.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                