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Question by joshrwalter · Dec 30, 2017 at 11:08 AM · unity 5optimizationprocedural

Reducing draw calls unity simple randomly generated world?

This is a simple world that spawns random children on the cubes. I am constantly getting around 200 draw calls which means i can run this on my android device at 30 to 40 fps. How can i optimise this?

Already done the lighting optimisation.

Here is a photo of what it looks like alt text

screenshot-20171230-220335.png (170.3 kB)
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